1/12/2024 0 Comments Big band skullgirlsAir string timing varies greatly based on weight, notably Bella, Double, and Band require less delay between jMK jHP in the second string.60 more damage than the universal optimal.Optimal and consistent on med/heavy characters.jMP can be replaced with jLP to make the combo easier on lights/tall characters if you're having trouble getting all 4 hits of the last jMKx2.ĢLK 2MK 5HK 6MP OTG 2MK 5HP 9jMK jHP 2MPx2 5HK 623HP 9jLK jMKx2 jHP 2LPx2 5LK 2MPx2 5HK 6HK 236PP.Taller characters/lights might need small delay on the second press of jMK after the jMP.Optimal universal corner combo from 2LK.Does 145 less than the optimal, which is below.ĢLK 2MK 5HK 6MP OTG 2MPx2 5HK 623HP jMKx2 jHP jLK jMKx2 jHP (fastfall) 5LKx2 5MKx2 jMP jMKx2 2LPx2 5LKx2 2MPx2 5HK 6HK 236PP More advanced but still practical corner combo from 2LK.Close to corner combo that doesn't cost meter up front for Tympany.ĢLK 2MK 5HK 6MP OTG 2MPx2 5HK 623HP jMKx2 jHP sj jLP jMKx2 jHP sj jLK jMKx2 jHP 2LPx2 5LKx2 2MPx2 5HK 6HK 236PP.OTG 5LK can be a little dodgy against Double, consider doing 2LK instead which loses a small amount of damage.ĢLK 2MK 5HP jMP jMK~jMK(1 hit) jHP 6LP 2MPx2 623HP jLK jMKx2 5LK 5MKx2 jLP jMKx2 2LPx2 5LK 2MPx2 5HK 6HK 236PP.More advanced close to corner Tympany combo.Can swap jLK and jLP + add a dashjump before jLK for even more corner carry.ĢLK 2MK 5HP jMP jHP jHK 236KK OTG jMKx1 5LK 623HP jLP jMKx2 jHP jLK jMKx2 2LPx2 5LK 2MPx2 5HK 6HK.Delay jHK on mids/heavies to be able to connect 2HK and 5LK 2MPx2 instead if it's too hard.More optimal version of the midscreen BnB with more corner carry and damage.This combo saves OTG and corner carries if SSJ isn't used, but at the cost of damage.ĢLK 2MK 5HP jMP jMK~jMK(1 hit) jHP dash jLK jMKx2 2MPx2 623HP 2MK 5HP jLP jMKx2 2LPx2 5LK 2MPx2 5HK 6HK 236PPĢLK 2MK 5HP jMP jMKx2 jHP dash jLK jMKx2 5MKx2 jLP jMKx2 2MPx2 5HK 623HP 2LPx2 5LK 2MPx2 5HK 6HK 236PPĢLK 2MK 5HP jMP jHP jHK Tech forward OTG 2HK 623HP jLP jMKx2 jHP dash jLK jMKx2 dash 2LPx2 5LK 2MPx2 5HK 6HK 236PP.2LK NotationĢLK 2MK 5HP jMP delay jMKx1 5LP 5MKx1 jLK jMKx1 2LK 5MKx1 jLP jLK jMKx1 623HP 2MPx2 5HK 6HK 236PP Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor. You won't get an e-brake unless you hold the button for too long. You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move.Standard corner BnB ending in a Tympany, which preserves corner.Also works in the corner, but you're better off doing a dedicated corner combo.ĢLK 2MK 5HK 6MP OTG 2MPx2 5HK 623HP jLK jMKx1 5LK 5MKx1 jLP jLK jMKx1 2LPx2 5HP jMP jMKx2 jHK 236KK.Standard close to corner Tympany combo.When in doubt (or on thinner characters like Squigly), go for the more consistent, longer-reaching ender of 2LK 2MK instead of 2LPx2 2MK.ĢLK 2MK 5HP jMP jHP jHK 236KK OTG jMKx1 2LK 2MPx2 5HK 623HP jLP jLK jMKx1 2LPx2 5LK 2MPx2 5HK 6HK If you're having trouble making the ender string connect, make sure to delay your final jMK as much as possible.If you're having trouble hitting the j.LK link, be sure to do j.LK at the apex of your jump. ![]() He has routes that work everywhere (see the later section on 2LK combos), but the damage is pretty low.ĢLK 2MK 5HP jMP jHP jHK Tech forward OTG 2MPx2 623HP jLK jMKx1 5MKx1 jLP jLK jMKx1 2LPx2 2MK 5HK 6HK 236PP This is because his midscreen routes rely on jHK wallbounce which doesn't work if you're too close to the corner. Unlike most characters, Big Band usually has three BnBs: one for midscreen, one for close to corner, and one for corner. (Video with additional information) 2LK 2MK 5HPĪ combo with a jHK pickup into Tympani. SSJ sends them fullscreen, behind Big Band. (video) 2LK 2MK 2HP 6HKĪ ground chain into a basic air chain, ending in a super. To make the charge motion easier, hold down back (1 in numpad notation) instead of down during the ground chain, then input 6HK just as 2HP connects. This combo will get you used to doing charge motions in combos. (video) 2LK 2MK 2HKĪ ground chain ending in a special cancel. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia Heavy: Double, Big BandĪ basic ground chain ending in a sweep. Beat Extend Shake Followup = Shake (After 623P, 4~6 xN OR LP~HP xN)Ĭharacter Weight Classes Light: Filia/Fukua, Peacock, Ms.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |